WoW Machinimas
Anyhow, after all things considered, I did manage to attend the Oscar nominated editor Craig McKay's keynote. I got in the middle of where he was showing a scene from Philadelphia, and talked about his works. I'm beginning to notice that the editors or post production field people are rather shy and mellow, which suit me fine. He didn't part with any significant info, but he mentioned of the lost art of mentoring as he only has two people working for him compare to 20+ people when he was cutting on Moviola. When he was cutting film, back in the old days, his assistants can see the editing decision he made, when he handed off a strip of film to them. But now days, he has to make the effort to show them how and why he made a certain cut. That somehow explains many young editors hiding their lack of experience with fast cuts, even though their life has been saturated with visual narratives.
After the keynote, I took the advantage of the free luncheon they served on the exhibit floor, and went home to hit the editing books on my own.
Sure, I might be a spoiled Hollywood junkie, but like beautiful illustrations, great stories know no bound. I felt depressed by the fact that all the great visual and talent was wasted in serving this self-absorbed story, but fortunately, the Colbert Report came on right after the movie ended. (Yes! USA! USA! USA!)
Let it be a lesson to all storytellers of all mediums that it's not easy to weave a fantasy/epic/myth out of pretty pictures alone. Regardless of how cool your ancient god looks.
Although he explained many facets of his works very well, I think the audience was overwhelmed by his technical jargons during his presentation. Even I felt I was barely catching up to his explanations that no one dared to ask a question at the end of the presentation.
The book is yet published, but I hope this book will help me solve many problems that arise from combining different visual elements from different programs, making a shot/scene. I'm certain that it will be a hit with hardcore Star Wars fans since the book will contain the full Shake project that created a light saber fight scene in Episode III, which Mr. Conner showcased in the presentation. With Shake price came down in reasonable range, I believe there will a rise of quality visual effects in many indie films, not just Star Wars fan films.
Because this field is progressing everyday, I'm glad to hear that he and his co-author is planning to publish another book, to accommodate growing technical challenges. So it's the first book in a series of books that could well become an Encyclopedia. One book at a time.
Secondly, I'm helping out a film student friend of mine to make his thesis short film this winter. I'm writing the script, assisting the production, and editing the film. Since it will be shot in Super 16, I'm excited about the potential to work in film instead of usual digital HD stuff.
Finally, now that I've been struggling in NYC indie scene for couple of years, I'm getting some nice referrals from my previous works and contacts. I'm considering a feature project that I may have to hire an assistant editor(!) to help me out. It's been just a year since I started this path down the post-production/editing path from my production gigs. (Unless you are trying to be a camera man and become a DP, don't go production path, no matter how much you want to be a director.) I learned that there's a career, and there's a trade, which you make your living. Your trade and your career may not converge for a while unless you steer your trade and works to your desired career path.
So the oil price is coming down, the economy seems to be more or less stable, the mess in Iraq is nowhere near the end, and our mis-guided President still got two years left in his term. So I'm still a survivor, marching to my own beats.
Good night and good luck.
Honestly, it could be the editing, but the action in this movie's looking better and better. It looks like the director watched some good Kung-Fu flicks to rip from. It could become a cult hit for unintended hilarity, including 'service shots'
I knew WoW graphics were very cinematic, but it looks like Machinimas, computer animations produced by real-time game engines, finally made mainstream splash. Sure, non-fans wouldn't recognize that it DID use WoW game graphics, but it was good enough to invoke emotions and inhibits characters, compare to those paper-cut characters. However, the show was another cheap-shot at stereotypical gamers, rather than reaching for higher dramatic potential for the new medium.
If you are interested, you can see the real Machinma done with WOW assets, without extensive modifications and help from the Blizzard.
I think Blizzard just sold another million copies of WoW after tonight, not to mention their upcoming expansion pack. Yes, the gaming is the main stream to stay. The narrative potential of the medium is yet to be discovered.